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Testimonials


"The Bay Area Sound guys are the best in the business. Great work, on time,
super to work with in every way. They also adapt to just about any genre of
game regardless of what it is. We have had the pleasure of working with them
on three projects to date and will look forward to more in the future.
"

- Wolfgang Hamann, President/CEO Koolhaus Games Inc..


"Of course this is how Sam & Max's world sounds! The classic noir texture drops me firmly in the late fifties but then Jared plucks inspiration from a huge palette of genres and styles. He somehow blends the result seamlessly with generous doses of wit and attitude. I couldn't be more pleased that this is the music that carries us through Season One. And that this sizable body of work can now be enjoyed on its own. If only my life had a soundtrack this cool."

- Steve Purcell, Creator of Sam and Max, Pixar


"As a small third-party developer, Nihilistic Software relies on external contractors to provide certain key services, like authoring audio content. Our contractors have to quickly grasp the nature, direction and goals of a game, be intensely creative and yet collaboratively satisfy the needs of ourselves AND our publishers remotely, often with minimal direction and within extremely limited time-frames. They must be able to dig into a project; author, iterate on and manage large amounts of content for multiple consoles; and provide implementation direction back to the team.

Bay Area Sound has consistently provided precisely such a service to us throughout the development of StarCraft: Ghost, with a professionalism and courtesy that made the work effortless. They have been intensely creative and collaboratively satisfied the needs of everyone involved. I'm pleased to say Ghost is sounding fantastic, thanks in no small part to the efforts of the team at the Bay Area Sound Department."

- Jacob Stephens, Lead Designer, Nihilistic Software


"
I recently enjoyed the sound design services of Bay Area Sound on James Bond 007: Everything or Nothing and would readily use them again. They were great to work with and handled a hectic schedule with grace and professionalism. Their ability to adapt to our changing needs was very much appreciated and helped to keep the project moving quickly and sounding great."

- Marc Farley, Audio Director, Electronic Arts


"These guys are a killer resource to have on any project. Their depth and breadth of experience will frighten you."

- Paul Gorman, Audio Director, Electronic Arts


"It was not only a pleasure working with Bay Area Sound on Star Trek: Bridge Commander, it was a necessity. Both consummate professionals and very, very good at what they do, they really delivered and added to the game's stellar production values. Their sound design was rich, compelling and highly believable - the game sounds just like the TV shows!"

- Parker Davis, Producer, Activision


"We have worked with and continue to work with Bay Area Sound on a number of projects. The plus about working with this team is that the solution they provide is a complete one."

- Luke O'Byrne, Producer, The Orphanage


"Julian is enormously talented, and we found the breadth of his experience and knowledge in the field of music and sound production to be immeasurable. We wouldn't hesitate to work with Bay Area Sound again in the future."

- David Fox, Producer, Xulu Entertainment


"I was very impressed by the professional and creative service I received from [Bay Area Sound] on the sonic brand for our company's launch. They went to great strides to make sure the end product was exactly what we were looking for - top-quality, unique and on schedule."

- Jodi Sorensen, Director of Corporate Communications, PAR3 Communications


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